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The Gilt Cellars

Brick, tally marks and a barred gate: the first ten floors, where the Tallyman keeps the books. All of it is free.

The ten floors

Each floor here has 3 fights, mostly against two enemies on floors 1 to 3 and three after that, and then a room. Health and armor are full again at the start of every fight.

FloorFightsLast fightRoom afterEnemy healthEnemy attack
13NormalMerchant92
23NormalMerchant133
33NormalChest, shrine or forge183
43NormalMerchant255
53EliteMerchant356
63NormalChest, shrine or forge488
73NormalMerchant6811
83NormalMerchant9515
93Elite, half the timeChest, shrine or forge13320
103BossAltar18626

Enemy health and attack are the floor's standard enemy; each kind is a multiple of it (see the bestiary and the floor table). The chest, the shrine and the forge fall on floors 3, 6 and 9 in an order that changes each run.

Forked stairs

After some floors the stair forks and you pick one of two rooms. In each depth two of floors 4, 5, 7 and 8 offer a Warden beside the merchant, one more floor offers a chest beside the merchant, and floors 3, 6 and 9 offer a merchant beside their special room. A guided first run has no forks.

Enemies

The boss is The Tallyman on floor 10. The elite, Coin Mimic, is the last fight of floor 5 and, half the time, of floor 9.

The Tally

Entering floor 1 posts this depth's Tally: 62 gold, to be paid at a merchant before floor 10. Paid in full it pays you back in gems: 3 on floors 1 to 3, 2 on floors 4 to 6, 1 after that. Unpaid, The Tallyman fights up to 40% stronger. A guided first run has no Tally in this depth.

Loot

What rarity a drop or an offer rolls depends on the floor. Chests, elites and (below the first depth) the merchant roll one step higher.

FloorsCommonUncommonRareEpicLegendary
1 to 388%12%
4 to 670%26%4%
7 to 1055%33%10%2%
11 to 1540%36%18%5%1%
16 to 2028%36%25%9%2%
21 to 2518%32%31%15%4%
26 to 3010%28%34%21%7%

Sets whose pieces first appear here: Emberforged, Rimeglass, Thornwood, Gilded, Bulwark, Ratcatcher, Vigil, Warden. Everything from the depths above keeps turning up.

Free to play

The Gilt Cellars are the free game: all ten floors, the Tallyman and his altar, as often as you like. The stair to floor 11 is sealed until the full game is unlocked, and a run that reaches it can carry on the moment it is.

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.