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Lockjaw

The vault's lock. Nobody ever found the key.

Lockjaw is one of the normal enemies of The Gilt Cellars, from floor 3 to floor 10. After Avarax it turns up again in the endless hoard.

Its moves

It works through these in order, then starts again: Guard Heavy Attack. It begins a fight at a random point in the cycle, and its next move always shows above it.

MoveWhat it doesFloor 3Floor 5Floor 10
GuardRaises armor.51047
HeavyA crushing blow: three quarters of it gets past armor unless you GUARD.61252
AttackStrikes you.3626

Traits

Numbers by floor

Every enemy is a multiple of the floor's standard enemy (health x1.1, attack x1, armor x4), and each one's health varies by up to 8% either way.

Floor 3Floor 5Floor 10
Health1938205
Armor71249
Attack3626
Heavy61252
Gold 237

Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.

What it leaves

Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.

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Written from the game's own rules, version 2.10.0. Spotted something wrong? Tell us on Discord.