Gilded
Money is power.
Set bonuses
Wear 2, 3 or 5 Gilded pieces and each tier below switches on. They add up: at five pieces you have all three.
- 2+30%
gold find. - 3Gain
power equal to 2% of your gold. - 5Strikes have a 25% chance to mint a coin: gold, and a bonus hit.
The fine print
- 3 pieces. You gain 1 power for every 50 gold you carry (2% of your gold, rounded down). Spending gold lowers it at once.
- 5 pieces. Each strike has a 25% chance to mint a coin: you pocket a quarter of the floor's standard gold, and the coin hits for 50% of your power plus arcana, ignoring armor.
How it plays
The game's own set card sums Gilded up in three lines:
Gold is power: 2% of your gold.
- Strong against: Late floors, once you are rich.
- Weak against: Pilfer Imps, and every coin you spend.
The set stat
Every Gilded piece has one stat, its set stat, that is multiplied by how many Gilded pieces you wear. Two pieces double each one's set stat, five pieces count it five times. That is why a third and fourth piece are worth more than their own numbers suggest. See how sets work.
Pieces
Nine pieces: one for each of the seven slots, a second weapon and a second ring (you wear two rings). Stats shown are Common, found on floor 1.
| Piece | Slot | Stats | Set stat |
|---|---|---|---|
| Head | +3 +3 +8% | +8% | |
| Neck | +3 +10% | +10% | |
| Chest | +7 +5 +6% | +7 | |
| Weapon | +4 +6% | +4 | |
| Legs | +3 +3 +6% | +6% | |
| Ring | +12% +2% | +12% | |
| Feet | +2 +2 +6% | +6% | |
| Weapon | +4 +4% | +4 | |
| Ring | +10% +2 | +10% |
Synergies
Two pieces of Gilded with two pieces of another set wake a synergy:
- Midas Storm with Stormcall: Arcs and lightning pocket
gold. - Heist with Duskfang: Crits pocket
gold. Executed enemies pay triple. - Gildmaw with Mawborn: Devouring pockets a quarter of the floor's standard
gold.
Heroes
Hero select lists Gilded as a good fit for Pip. Any hero can wear it.
Finding it
Gilded pieces appear from floor 1 on, in The Gilt Cellars and below. Loot leans toward the sets you already wear: each Gilded piece on you makes the next one more likely, and while you wear two or more the floor market and the merchant offer a piece you are missing. Gilded starts locked: its pieces appear once you have won 20 battles while wearing two or more Warden pieces. Winning 20 battles with two or more Gilded pieces on opens Mawborn.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.