Vault Warden
The vault's last honest guard.
The Vault Warden waits behind a forked stair in The Gilt Cellars: two of floors 4, 5, 7, 8 each run. You see it before you choose, it fights alone, and you can always walk on instead.
Its moves
It works through these in order, then starts again:
Attack
Guard
Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.
| Move | What it does | Floor 4 | Floor 5 | Floor 7 | Floor 8 |
|---|---|---|---|---|---|
| Strikes you. | 8 | 11 | 20 | 26 | |
| Raises armor. | 18 | 25 | 47 | 64 | |
| A crushing blow: three quarters of it gets past armor unless you GUARD. | 16 | 22 | 40 | 52 |
Traits
- Heavily armored. It carries far more armor than most enemies of its floor. Pierce, arcana and anything that ignores armor get past it.
- Stronger below half health. Once below half health it hits 1.5 times as hard.
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x4, attack x1.8, armor x3), and each one's health varies by up to 8% either way.
| Floor 4 | Floor 5 | Floor 7 | Floor 8 | |
|---|---|---|---|---|
| Health | 99 | 138 | 271 | 379 |
| Armor | 7 | 9 | 16 | 21 |
| Attack | 8 | 11 | 20 | 26 |
| Heavy | 16 | 22 | 40 | 52 |
| Gold | 7 | 8 | 12 | 14 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Three times a normal enemy's gold, 2 gems, and an etched piece of gear that is Rare or better (5% of the time a unique).
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.