Sets
Every piece of gear but a unique belongs to a set. Wear two, three or five of one and it changes how you fight.
Each set has nine pieces and three bonuses, at 2, 3 and 5 pieces worn. Every piece also has a set stat that is multiplied by the pieces of its set you wear. Two sets worn two apiece can wake a synergy.
From The Gilt Cellars
Pieces of these sets appear from floor 1 on.
From The Drowned Reliquary
Pieces of these sets appear from floor 11 on.
From The Hoard Heart
Pieces of these sets appear from floor 21 on.
Starter gear
Sets that start locked
Seven sets are closed on a new profile. Each opens for good after you win battles while wearing two or more pieces of its partner set; any battle outside a seed-code run counts, with any hero.
| Set | Wear two or more of | Battles to win |
|---|---|---|
| Gilded | Warden | 20 |
| Duskfang | Bloodbound | 20 |
| Starwrought | Rimeglass | 20 |
| Choirglass | Vigil | 20 |
| Mawborn | Gilded | 20 |
| Kingsguard | Wyrmscale | 12 |
| Eclipse | Cursegold | 12 |
A newly opened set joins the loot from your next run. The Daily Descent and the Season Descent ignore locks: every set is in their loot.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.