Vault Bat
Lives in the coin chutes. Bites twice before you see it.
Vault Bat is one of the normal enemies of The Gilt Cellars, from floor 1 to floor 10. It is one of the four enemies the first two floors draw from. After Avarax it turns up again in the endless hoard.
Its moves
It works through these in order, then starts again:
Attack
Flurry
Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.
| Move | What it does | Floor 1 | Floor 5 | Floor 10 |
|---|---|---|---|---|
| Strikes you. | 2 | 6 | 26 | |
| Strikes twice. The number is each strike. | 1 | 4 | 16 | |
| A crushing blow: three quarters of it gets past armor unless you GUARD. | 4 | 12 | 52 |
Traits
- Dodges some strikes. It dodges 25% of your strikes. Only strikes can miss: a skill's damage always lands (Cleave is made of strikes, so it can).
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x0.6, attack x1, armor x0), and each one's health varies by up to 8% either way.
| Floor 1 | Floor 5 | Floor 10 | |
|---|---|---|---|
| Health | 5 | 21 | 112 |
| Armor | 0 | 0 | 0 |
| Attack | 2 | 6 | 26 |
| Heavy | 4 | 12 | 52 |
| Gold | 1 | 3 | 7 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.