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Ratcatcher

Poison the pack.

Set bonuses

Wear 2, 3 or 5 Ratcatcher pieces and each tier below switches on. They add up: at five pieces you have all three.

  1. 2Strikes apply 1 poison.
  2. 3+30% damage to poisoned enemies.
  3. 5Enemies with 5 or more poison are weakened.

The fine print

How it plays

The game's own set card sums Ratcatcher up in three lines:

Poison stacks and never fades. Dodge.

The set stat

Every Ratcatcher piece has one stat, its set stat, that is multiplied by how many Ratcatcher pieces you wear. Two pieces double each one's set stat, five pieces count it five times. That is why a third and fourth piece are worth more than their own numbers suggest. See how sets work.

Pieces

Nine pieces: one for each of the seven slots, a second weapon and a second ring (you wear two rings). Stats shown are Common, found on floor 1.

PieceSlotStatsSet stat
Ratcatcher's CapHead+3 armor
+3 health
+3% dodge
+3% dodge
Rat-Skull CharmNeck+3 health
+3% crit chance
+3% crit chance
Trapper's JerkinChest+6 armor
+5 health
+3% dodge
+3% dodge
Venom PikeWeapon+4 power
+6% pierce
+4 power
Warren BreechesLegs+3 armor
+3 health
+3% dodge
+3% dodge
Vial RingRing+6% power+6% power
Soft-Sole BootsFeet+2 armor
+2 health
+4% dodge
+4% dodge
Trap HookWeapon+4 power
+3% crit chance
+4 power
Rat-Tail RingRing+4% dodge+4% dodge

Synergies

Two pieces of Ratcatcher with two pieces of another set wake a synergy:

Finding it

Ratcatcher pieces appear from floor 1 on, in The Gilt Cellars and below. Loot leans toward the sets you already wear: each Ratcatcher piece on you makes the next one more likely, and while you wear two or more the floor market and the merchant offer a piece you are missing.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.