Synergies
Wear 2 pieces of one set and 2 of its partner and a synergy wakes: a third effect neither set has alone.
A synergy needs 2 pieces of each of its two sets, worn at the same time. An etching that makes a piece count for a second set counts here too. The hero strip shows a woken synergy as a gold chip with a star, and the Codex lists them all from the start.
| Synergy | Sets | Effect |
|---|---|---|
| Wildfire | Emberforged + Stormcall | Arcs and lightning apply 1 |
| Midas Storm | Stormcall + Gilded | Arcs and lightning pocket |
| Heist | Gilded + Duskfang | Crits pocket |
| Crimson Edge | Duskfang + Bloodbound | Crits apply 2 |
| Briar Blood | Bloodbound + Thornwood | Your |
| Bramblewall | Thornwood + Bulwark | |
| Glacier Wall | Bulwark + Rimeglass | Guarding chills every enemy. |
| Frostlight | Rimeglass + Starwrought | Casting a skill chills every enemy. |
| Starhex | Starwrought + Hexweave | Casting a skill curses every enemy twice. |
| Witchfire | Hexweave + Emberforged | Weakened enemies take double |
| Plague | Ratcatcher + Bloodbound | Poisoned enemies also gain 1 |
| Candlemass | Vigil + Choirglass | Crit splinters blind every enemy they hit. |
| Chainbreaker | Warden + Bulwark | Your guard bash also shreds 25% of the target's current |
| Riptide | Tideworn + Stormcall | Arcs and lightning also deal 3% of the target's max |
| Ossuary | Bonewright + Hexweave | Death curses also |
| Sanctuary | Relicguard + Vigil | Guarding blinds every enemy. |
| Dragonhoard | Wyrmscale + Kingsguard | Fire breath also restores |
| Wyrmfire | Wyrmscale + Emberforged | Your |
| Gildmaw | Mawborn + Gilded | Devouring pockets a quarter of the floor's standard |
| Blood Moon | Eclipse + Cursegold | Each eclipse also heals 10% |
The fine print
- Midas Storm pockets a tenth of the floor's standard gold on every arc and every lightning hit. Heist pockets 15% of it on every crit, and an executed enemy pays three times its gold.
- Briar Blood heals your leech share of whatever your thorns deal.
- Bramblewall adds a quarter of the armor you have at that moment to your thorns.
- Glacier Wall, Frostlight and Sanctuary put 1 chill or 1 blind on every enemy each time (Frostlight twice a cast with five Starwrought). Three chill freeze.
- Starhex adds 2 curse to every enemy per cast (twice with five Starwrought; 10 at most); each curse is 4% more damage taken.
- Riptide adds 3% of the target's maximum health to every arc and lightning hit.
- Dragonhoard restores armor equal to 5% of your gold with each fire breath, and Gildmaw pockets a quarter of the floor's standard gold with each devour.
- Blood Moon heals a tenth of your maximum health on each eclipse: every 5th turn, once Eclipse's five-piece bonus is on.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.