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Synergies

Wear 2 pieces of one set and 2 of its partner and a synergy wakes: a third effect neither set has alone.

A synergy needs 2 pieces of each of its two sets, worn at the same time. An etching that makes a piece count for a second set counts here too. The hero strip shows a woken synergy as a gold chip with a star, and the Codex lists them all from the start.

SynergySetsEffect
WildfireEmberforged + StormcallArcs and lightning apply 1 burn.
Midas StormStormcall + GildedArcs and lightning pocket gold.
HeistGilded + DuskfangCrits pocket gold. Executed enemies pay triple.
Crimson EdgeDuskfang + BloodboundCrits apply 2 bleed.
Briar BloodBloodbound + ThornwoodYour leech also heals from thorns damage.
BramblewallThornwood + Bulwark Thorns gain 25% of your current armor.
Glacier WallBulwark + RimeglassGuarding chills every enemy.
FrostlightRimeglass + StarwroughtCasting a skill chills every enemy.
StarhexStarwrought + HexweaveCasting a skill curses every enemy twice.
WitchfireHexweave + EmberforgedWeakened enemies take double burn.
PlagueRatcatcher + BloodboundPoisoned enemies also gain 1 bleed when they act.
CandlemassVigil + ChoirglassCrit splinters blind every enemy they hit.
ChainbreakerWarden + BulwarkYour guard bash also shreds 25% of the target's current armor.
RiptideTideworn + StormcallArcs and lightning also deal 3% of the target's max health.
OssuaryBonewright + HexweaveDeath curses also weaken.
SanctuaryRelicguard + VigilGuarding blinds every enemy.
DragonhoardWyrmscale + KingsguardFire breath also restores armor equal to 5% of your gold.
WyrmfireWyrmscale + EmberforgedYour burn deals +50% damage.
GildmawMawborn + GildedDevouring pockets a quarter of the floor's standard gold.
Blood MoonEclipse + CursegoldEach eclipse also heals 10% health.

The fine print

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.