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Gildslime

Molten coin that learned to crawl.

Gildslime is one of the normal enemies of The Gilt Cellars, from floor 1 to floor 10. It is one of the four enemies the first two floors draw from. After Avarax it turns up again in the endless hoard.

Its moves

It works through these in order, then starts again: Attack Guard Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.

MoveWhat it doesFloor 1Floor 5Floor 10
AttackStrikes you.1418
GuardRaises armor.2942
HeavyA crushing blow: three quarters of it gets past armor unless you GUARD.2836

Traits

Numbers by floor

Every enemy is a multiple of the floor's standard enemy (health x1.3, attack x0.7, armor x2), and each one's health varies by up to 8% either way.

Floor 1Floor 5Floor 10
Health1245242
Armor2624
Attack1418
Heavy2836
Gold 137

Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.

What it leaves

Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.