Gold Below Wiki Play free

Wandering Fence

Buys from the dead, sells to the living. Keeps a blunderbuss under the counter.

The Wandering Fence is the elite of The Gilt Cellars: the last fight of floor 5, and of floor 9 half the time, with one normal enemy beside it.

Its moves

It works through these in order, then starts again: Flurry Guard Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.

MoveWhat it doesFloor 5Floor 9
FlurryStrikes twice. The number is each strike.826
GuardRaises armor.30109
HeavyA crushing blow: three quarters of it gets past armor unless you GUARD.2686

Traits

Numbers by floor

Every enemy is a multiple of the floor's standard enemy (health x5, attack x2.2, armor x3), and each one's health varies by up to 8% either way.

Floor 5Floor 9
Health173664
Armor928
Attack1343
Heavy2686
Gold 817

Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.

What it leaves

Three times a normal enemy's gold, 1 gem, and always a piece of gear: a rarity above the floor's usual, with an etching of the depth's tier. 5% of the time it is a unique.

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

Download on the App StoreGet it on Google Play

Written from the game's own rules, version 2.17.0. Spotted something wrong? Tell us on Discord.