The descent
Thirty floors, three depths, a boss at the bottom of each. Then, if you want it, floors that never end.
Floors 1 to 10The Gilt CellarsThe TallymanFloors 11 to 20The Drowned ReliquaryMother BrineFloors 21 to 30The Hoard HeartAvaraxFloor 31 and onThe Endless HoardNo bottom
A floor
A floor is a few fights and then a room. The first depth has 3 fights a floor, the second 2, the third 1: 60 fights from the first to Avarax. Between fights you keep your gold and gear, and your health and armor are full again each time.
- The top bar shows the floor as N/30 and a pip for each fight on it. Tap it for the depth boss's card.
- The floor's market sits at the bottom of the screen all run long and restocks with every fight.
- After the last fight comes the floor's room: most often the merchant.
- Floors 5 and (half the time) 9 of each depth end in an elite fight. Floor 10 ends in the boss.
Depth by depth
| Depth | Floors | Fights a floor | Boss | Tally |
|---|---|---|---|---|
| The Gilt Cellars | 1 to 10 | 3 | The Tallyman | 62 |
| The Drowned Reliquary | 11 to 20 | 2 | Mother Brine | 383 |
| The Hoard Heart | 21 to 30 | 1 | Avarax | 2374 |
Winning
Beat Avarax on floor 30 and the curse is broken. The game then offers "Claim victory" or "Go deeper": the endless hoard starts on floor 31, and a run that goes down there has already won.
See the floor table for the numbers on every floor.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.