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Tallypede

An abacus that crawled off the counting desk. It still counts.

Tallypede is one of the normal enemies of The Gilt Cellars, from floor 3 to floor 10. After Avarax it turns up again in the endless hoard.

Its moves

It works through these in order, then starts again: Flurry Attack Flurry. It begins a fight at a random point in the cycle, and its next move always shows above it.

MoveWhat it doesFloor 3Floor 5Floor 10
FlurryStrikes twice. The number is each strike.1211
AttackStrikes you.2418

Numbers by floor

Every enemy is a multiple of the floor's standard enemy (health x0.8, attack x0.7, armor x0), and each one's health varies by up to 8% either way.

Floor 3Floor 5Floor 10
Health1428149
Armor000
Attack2418
Gold 237

Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.

What it leaves

Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.

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Written from the game's own rules, version 2.10.0. Spotted something wrong? Tell us on Discord.