Gildling
A splash of living gold.
Gildlings are never in a fight from the start. Two of them appear when a Gildslime dies.
Its moves
It does one thing every turn:
Attack.
| Move | What it does | Floor 1 | Floor 5 | Floor 10 |
|---|---|---|---|---|
| Strikes you. | 1 | 3 | 13 |
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x0.4, attack x0.5, armor x0), and each one's health varies by up to 8% either way.
| Floor 1 | Floor 5 | Floor 10 | |
|---|---|---|---|
| Health | 4 | 14 | 74 |
| Armor | 0 | 0 | 0 |
| Attack | 1 | 3 | 13 |
| Gold | 1 | 1 | 2 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
A little gold and nothing else: minions and summoned enemies never drop items.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.