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Floor table

Every enemy is a multiple of its floor's standard enemy. This is that enemy, floor by floor.

An enemy's health, attack and armor are its own multiples (on its bestiary page) times the numbers below. The standard gold is what the game measures gold by: a normal kill pays 90% of it divided by the floor's number of fights (so 30% of it in the first depth), an elite or Warden three times that, a boss ten times. Clearing a floor's last fight pays the clear bonus and 1 gem on top.

FloorFightsHealthAttackArmorStandard gold Clear bonus
1392146
23133157
33183269
432552710
533563812
6348841015
73681151218
83951571421
931332091726
10318626122131
11224934162537
12233443213045
13244755273653
14260070354364
15280389455177
1621077114596292
17214431467674111
18219331869989133
1922590238129106160
2023471304168128192
2114651396218153230
2216232517283184276
2318351675368221331
24111,191881479265397
25114,9961150623318477
26120,0941501810382572
27126,92619581052458687
28136,08125561368549824
29148,34933351779659989
30164,787435223127911187

How it grows

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.