Floor table
Every enemy is a multiple of its floor's standard enemy. This is that enemy, floor by floor.
An enemy's health, attack and armor are its own multiples (on its bestiary page) times the numbers below. The standard gold is what the game measures gold by: a normal kill pays 90% of it divided by the floor's number of fights (so 30% of it in the first depth), an elite or Warden three times that, a boss ten times. Clearing a floor's last fight pays the clear bonus and 1 gem on top.
| Floor | Fights | Health | Attack | Armor | Standard gold | Clear bonus |
|---|---|---|---|---|---|---|
| 1 | 3 | 9 | 2 | 1 | 4 | 6 |
| 2 | 3 | 13 | 3 | 1 | 5 | 7 |
| 3 | 3 | 18 | 3 | 2 | 6 | 9 |
| 4 | 3 | 25 | 5 | 2 | 7 | 10 |
| 5 | 3 | 35 | 6 | 3 | 8 | 12 |
| 6 | 3 | 48 | 8 | 4 | 10 | 15 |
| 7 | 3 | 68 | 11 | 5 | 12 | 18 |
| 8 | 3 | 95 | 15 | 7 | 14 | 21 |
| 9 | 3 | 133 | 20 | 9 | 17 | 26 |
| 10 | 3 | 186 | 26 | 12 | 21 | 31 |
| 11 | 2 | 249 | 34 | 16 | 25 | 37 |
| 12 | 2 | 334 | 43 | 21 | 30 | 45 |
| 13 | 2 | 447 | 55 | 27 | 36 | 53 |
| 14 | 2 | 600 | 70 | 35 | 43 | 64 |
| 15 | 2 | 803 | 89 | 45 | 51 | 77 |
| 16 | 2 | 1077 | 114 | 59 | 62 | 92 |
| 17 | 2 | 1443 | 146 | 76 | 74 | 111 |
| 18 | 2 | 1933 | 186 | 99 | 89 | 133 |
| 19 | 2 | 2590 | 238 | 129 | 106 | 160 |
| 20 | 2 | 3471 | 304 | 168 | 128 | 192 |
| 21 | 1 | 4651 | 396 | 218 | 153 | 230 |
| 22 | 1 | 6232 | 517 | 283 | 184 | 276 |
| 23 | 1 | 8351 | 675 | 368 | 221 | 331 |
| 24 | 1 | 11,191 | 881 | 479 | 265 | 397 |
| 25 | 1 | 14,996 | 1150 | 623 | 318 | 477 |
| 26 | 1 | 20,094 | 1501 | 810 | 382 | 572 |
| 27 | 1 | 26,926 | 1958 | 1052 | 458 | 687 |
| 28 | 1 | 36,081 | 2556 | 1368 | 549 | 824 |
| 29 | 1 | 48,349 | 3335 | 1779 | 659 | 989 |
| 30 | 1 | 64,787 | 4352 | 2312 | 791 | 1187 |
How it grows
- Health grows 40% a floor through the first depth and 34% a floor after it.
- Attack grows 30% a floor on floors 1 to 3, 34% a floor to floor 10, a little slower through the second depth, then 30.5% a floor.
- Gold grows 20% a floor, and so do prices, so a floor's kills buy about the same wherever you are.
- All gold is before gold find. Kills pay 10% more while a depth's Tally is posted.
- Each enemy's health varies by up to 8% either way, and its gold by 10%.
- From turn 11 of any fight, every enemy grows 15% stronger each turn.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.