Pilfer Imp
Steals gold with every hit it lands.
Pilfer Imp is one of the normal enemies of The Gilt Cellars, from floor 3 to floor 10. After Avarax it turns up again in the endless hoard.
Its moves
It works through these in order, then starts again:
Attack
Pilfer
Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.
| Move | What it does | Floor 3 | Floor 5 | Floor 10 |
|---|---|---|---|---|
| Strikes you. | 3 | 5 | 24 | |
| Strikes and steals gold. | 2 | 4 | 19 | |
| A crushing blow: three quarters of it gets past armor unless you GUARD. | 6 | 10 | 48 |
Traits
- Steals gold when it hits. When one of its blows lands it takes half the floor's standard gold, or all you carry if that is less. Stolen gold goes to the Tallyman's account, so it counts toward the depth's Tally.
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x0.8, attack x0.9, armor x0), and each one's health varies by up to 8% either way.
| Floor 3 | Floor 5 | Floor 10 | |
|---|---|---|---|
| Health | 14 | 28 | 149 |
| Armor | 0 | 0 | 0 |
| Attack | 3 | 5 | 24 |
| Heavy | 6 | 10 | 48 |
| Gold | 2 | 3 | 7 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.