Unlocks
Each run starts fresh. Unlocks stay.
Gear, gold and gems never leave a run. What carries over is what you have opened.
Heroes
| Hero | How | Game |
|---|---|---|
| Wren, Ossa | From the start | Free |
| Brannoch | End a run on floor 10 or deeper | Free |
| Anselm | Leave 1,000 gold to the dragon across all your deaths | Free |
| Pip | End a run past floor 20, or win one | Full |
| Ilse | Win a run | Full |
Unlocks are checked when a run ends. Daily Descents and seed-code runs do not unlock heroes.
Specializations
Each hero's second passive opens when that hero's own best floor reaches 20. Choose it in the hero's details at hero select. See each hero's page.
Sets
Seven of the 22 sets start locked. Each opens after you win battles wearing two or more pieces of a partner set; the count is shared by all heroes, and the Codex shows it.
| Set | Wear two or more | Battles |
|---|---|---|
| Gilded | Warden | 20 |
| Duskfang | Bloodbound | 20 |
| Starwrought | Rimeglass | 20 |
| Choirglass | Vigil | 20 |
| Mawborn | Gilded | 20 |
| Kingsguard | Wyrmscale | 12 |
| Eclipse | Cursegold | 12 |
"New set unlocked" shows the moment it happens, and its pieces join the loot from your next run.
Borders
A hero's record earns a border round their portrait: Bronze at floor 5, Silver at floor 10, Gold at floor 20, Gilded for a win, Mythic at floor 40, Amethyst at floor 50.
The rest
- Trials: once your best floor is 10.
- Greed: one level per win at your highest level, per hero.
- Treasures: six, each carried out of the vault once for a boon that stays.
- Auto: the Auto chip appears in fights once the lessons and both tips are done.
- The Daily Descent and the Code button: after your first run.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.