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Greed

Break the curse and the game offers to make it harder. Ten levels, each one more rule, for every hero.

How it opens

Greed is kept per hero. Win a run with a hero at that hero's highest open level and the next one opens: a first win opens Greed 1, a win at Greed 1 opens Greed 2, up to 10. A win below your highest open level opens nothing. Winning means breaking the curse, so Greed belongs to the full game.

Once any hero has a level open, hero select shows a "Greed" row with "-" and "+". A hero starts on their highest open level until you turn it down. The roster tags each hero "G3" for their highest, and under Descend it reads "GREED 3".

The ten rules

Each level adds its rule to all the ones below it. Greed 4 plays with rules 1 to 4.

LevelRule
1Kills pay 30% less gold.
2Enemies have 10% more health and deal 10% more damage.
3Twins of what you wear turn up a quarter less often.
4Bosses hit 20% harder and hold at half a turn longer.
5Loot favors the sets you wear half as much.
6Bosses have 25% more health.
7Enemies have another 15% more health and damage.
8Twins of what you wear turn up half as often.
9Loot favors the sets you wear a third as much.
10Every boss opens with a summons, and has 20% more health.

What they press on

Daily Descents are always played at Greed 0 and open no level. The Season Descent is always played at Greed 10, and harder still. The end screen notes the level a run was played at, and the All time board breaks ties by the highest Greed won at.

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.