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Garrow

Signed the Tallyman's ledger in blood. Pays it off a wound at a time. Pays for his skill in blood. Hits harder near death.

Skill: Rend

Rend10%

Paid in health: 10% of your max. Deal 150% power and apply 3 bleed.

Paid in health: 10% of your maximum, taken whole, past armor. It won't cast while you have 15% of your health or less, and it never takes your last point. Then 150% of your power as one physical blow, which armor soaks, and 3 bleed on the target. With no mana to spend, Rend can be cast again and again in one turn while the health lasts. The health it costs counts toward Blood Debt, and the end screen adds it all up: "Paid in blood". Like every skill it has no cooldown and does not end your turn.

Passive: Blood Debt

Below full health, +1% power for each 2% lost. Kills restore 8% health.

The power is counted as the battle goes: every 2% of health missing is 1% more, so +25% at half health and +45% with a tenth left. Health paid for Rend counts as missing. Each kill gives back 8% of his maximum health. Like every percentage it adds to the power percentages your gear gives.

Specialization: Unpaid

Below full health, +1% power for each 3% lost. Once a battle, a blow that would kill you leaves you on 1. Kills heal nothing.

Every 3% of health missing is 1% more power (+16.5% at half health), and kills heal nothing. Once a battle, the blow that would kill him leaves him on 1 health instead, with "UNPAID" over him. A Gilt Heart in the bag or three Bonewright pieces bring him back first if he has them; Unpaid is the last word.

A specialization replaces the passive; you play one or the other. Garrow's opens when Garrow's own best floor is 20 or deeper, and you switch it in the hero's details at hero select. The Daily Descent and the Season Descent always use the base passive.

Paying in blood

The first time it matters on a run with Garrow, the game tells you:

REND costs your health, not mana. The less you have, the harder you hit.

Rend is the only skill paid in health: a skill Garrow learns from a tome still costs mana. Every point he pays is health missing, and missing health is power:

Health leftBlood DebtUnpaid
100%+0%+0%
75%+12.5%+8.3%
50%+25%+16.5%
25%+37.5%+24.8%
10%+45%+29.7%

The power is added to the percentages from gear. The end screen of a run with him counts what his Rends cost: "Paid in blood".

Base stats

Garrow starts every run with +30 health, +2 armor, +3 power, +6% crit chance, +60% crit damage, +3 mana, a Rusty Shortsword and 30 gold (more with the Endurance trial or the Pilfered Crown). Everything else comes from gear. What each number does is on the stats page.

Good with

Hero select names three sets that suit Garrow. Any hero can wear any set; these are a starting point.

Cursegold Pay in blood.

  1. 2+40% power, -15% health.
  2. 3+2% power for every 1% of health you are missing.
  3. 5Each strike spends 3% of your max health (never below 1) to deal double damage.

Bloodbound Heal as you hit.

  1. 2+8% leech.
  2. 3Strikes apply 1 bleed: it hurts them each time they act.
  3. 5Healing past full health becomes armor.

Emberforged Burn everything.

  1. 2Strikes apply 1 burn.
  2. 3+30% power. Burn deals double.
  3. 5Kills spread their burn to every enemy.

What the bosses say

Each boss has one line kept for Garrow, said once, at the start of a fight.

BossThe line
The TallymanGarrow. Your signature is still wet. Shall we discuss the interest?
The Rat KingBleeding one. We follow your drops in the dark. They taste of ink.
The Old SowPit-fighter. You put yourself up as collateral. Poor saving.
Mother BrineSo many wounds. Lie down in the water. It will close them all.
The Drowned OrganBloodsworn. Your heart keeps such poor time. Let me set the tempo.
The HermitBleeding one. Shed your skin and live in a shell, as I do. Much cheaper.
AvaraxYour blood is on my ledger, fighter. Every drop is a coin I keep.

Unlocking Garrow

While locked, hero select says: "Win a battle on less than a tenth of your health to unlock." Win a battle with less than a tenth of your maximum health left as its last enemy falls. It can be done on any floor, so he comes in the free game. Any battle won counts, a Daily Descent's or a dive's too but not a seed-code run's, and he joins you when a normal run ends.

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Written from the game's own rules, version 2.24.1. Spotted something wrong? Tell us on Discord.