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Wyrmscale

Breathe fire.

Set bonuses

Wear 2, 3 or 5 Wyrmscale pieces and each tier below switches on. They add up: at five pieces you have all three.

  1. 2+25% health. You are immune to burn.
  2. 3Every 3rd turn, breathe fire: every enemy takes 60% of your power + arcana and 2 burn.
  3. 5Your strikes deal +40% damage to burning enemies.

The fine print

How it plays

The game's own set card sums Wyrmscale up in three lines:

Fire breath every third turn. Burn-proof.

The set stat

Every Wyrmscale piece has one stat, its set stat, that is multiplied by how many Wyrmscale pieces you wear. Two pieces double each one's set stat, five pieces count it five times. That is why a third and fourth piece are worth more than their own numbers suggest. See how sets work.

Pieces

Nine pieces: one for each of the seven slots, a second weapon and a second ring (you wear two rings). Stats shown are Common, found on floor 21.

PieceSlotStatsSet stat
Wyrmhorn HelmHead+97 armor
+97 health
+6% power
+6% power
Dragon-Tooth NecklaceNeck+97 health
+15% crit damage
+15% crit damage
ScaleplateChest+259 armor
+259 health
+259 armor
Wyrmfang GlaiveWeapon+162 power+162 power
Scaled GreavesLegs+162 armor
+162 health
+162 armor
Ember-Eye RingRing+8% power+8% power
Clawed BootsFeet+65 armor
+65 health
+32 power
+32 power
Flamebrand AxeWeapon+162 power
+2% crit chance
+162 power
Wyrm-Eye RingRing+15% crit damage+15% crit damage

Synergies

Two pieces of Wyrmscale with two pieces of another set wake a synergy:

Finding it

Wyrmscale pieces appear from floor 21 on, in The Hoard Heart and below, which is part of the full game. Loot leans toward the sets you already wear: each Wyrmscale piece on you makes the next one more likely, and while you wear two or more the floor market and the merchant offer a piece you are missing. Winning 12 battles with two or more Wyrmscale pieces on opens Kingsguard.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.