The Drowned Reliquary
A flooded chapel under the cellars. Mother Brine keeps what sinks here, and her drowned keep her alive.
The ten floors
Each floor here has 2 fights, mostly against three enemies, and then a room. Health and armor are full again at the start of every fight.
| Floor | Fights | Last fight | Room after | Enemy health | Enemy attack |
|---|---|---|---|---|---|
| 11 | 2 | Normal | Merchant | 249 | 34 |
| 12 | 2 | Normal | Merchant | 334 | 43 |
| 13 | 2 | Normal | Chest, shrine or forge | 447 | 55 |
| 14 | 2 | Normal | Merchant | 600 | 70 |
| 15 | 2 | Elite | Merchant | 803 | 89 |
| 16 | 2 | Normal | Chest, shrine or forge | 1077 | 114 |
| 17 | 2 | Normal | Merchant | 1443 | 146 |
| 18 | 2 | Normal | Merchant | 1933 | 186 |
| 19 | 2 | Elite, half the time | Chest, shrine or forge | 2590 | 238 |
| 20 | 2 | Boss | Altar | 3471 | 304 |
Enemy health and attack are the floor's standard enemy; each kind is a multiple of it (see the bestiary and the floor table). The chest, the shrine and the forge fall on floors 13, 16 and 19 in an order that changes each run.
Forked stairs
After some floors the stair forks and you pick one of two rooms. In each depth two of floors 14, 15, 17 and 18 offer a Warden beside the merchant, one more floor offers a chest beside the merchant, and floors 13, 16 and 19 offer a merchant beside their special room. A guided first run has no forks.
Enemies
Drowned Ghoul
Shellknight
Sporeling
Drowned Cantor
Barnacle Golem
Mother Brine
Reliquary WardenThe boss is Mother Brine on floor 20. The elite, Barnacle Golem, is the last fight of floor 15 and, half the time, of floor 19.
The Tally
Entering floor 11 posts this depth's Tally: 383
gold, to be paid at a merchant before floor 20. Paid in full it pays you back in gems: 3 on floors 11 to 13, 2 on floors 14 to 16, 1 after that. Unpaid, Mother Brine fights up to 40% stronger.
Loot
What rarity a drop or an offer rolls depends on the floor. Chests, elites and (below the first depth) the merchant roll one step higher.
| Floors | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| 1 to 3 | 88% | 12% | |||
| 4 to 6 | 70% | 26% | 4% | ||
| 7 to 10 | 55% | 33% | 10% | 2% | |
| 11 to 15 | 40% | 36% | 18% | 5% | 1% |
| 16 to 20 | 28% | 36% | 25% | 9% | 2% |
| 21 to 25 | 18% | 32% | 31% | 15% | 4% |
| 26 to 30 | 10% | 28% | 34% | 21% | 7% |
Sets whose pieces first appear here: Bloodbound, Stormcall, Hexweave, Duskfang, Tideworn, Bonewright, Choirglass, Relicguard. Everything from the depths above keeps turning up, though Worn starter gear stops after floor 10.
Prices
Below the first depth the merchant charges 25% over market price, and his gear is a rarity better.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.