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Wisp Lantern

A unique ring piece that belongs to no set. The first enemy to attack you each turn is blinded first.

Stats by rarity

Wisp Lantern found on floor 11, at each rarity. A unique is never below Rare. Drops and shops go up to Mythic; Gilded comes only from merging two Mythics.

RareEpicLegendaryMythicGilded
Arcana+43+80+142+251+433
Price 68114863220693514,860
Sells for 272594128827745944

Flat stats (health, armor, power, arcana, thorns, regen) also grow by 19% for each floor deeper a piece is found; percentages, strikes and mana grow with rarity only. Pick a rarity on the card to see Wisp Lantern found on later floors.

Rare, found on floor11202530
Arcana+43+207+494+1179
Epic, found on floor11202530
Arcana+80+382+910+2173
Legendary, found on floor11202530
Arcana+142+681+1626+3880
Mythic, found on floor11202530
Arcana+251+1199+2861+6828
Gilded, found on floor11202530
Arcana+433+2071+4942+11,794

Where it is found

Wisp Lantern first appears in The Drowned Reliquary (floor 11 on) and is never below Rare. Uniques are rare finds: a depth boss's pick of three holds one 25% of the time, the merchant's first piece is one 15% of the time, a chest's piece 10%, and an elite's or a Warden's drop 5%. They never turn up in the floor's market or as a normal enemy's drop.

Price and selling

At Rare, found on floor 11, Wisp Lantern is priced at 681 gold. Uniques never sit on the market's shelf; this is what a sale is counted from, and what the merchant asks in the first depth (below it he adds a quarter). Prices grow by 20% a floor, and the merchant below the first depth adds a quarter. Selling pays 40% of the price. An etching adds to both.

Merging it

Two copies of Wisp Lantern at the same rarity merge into one of the next rarity, up to Gilded. The merged piece keeps the higher level and the better etching.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.