Barnacle Golem
Every hit on it cuts you back.
The Barnacle Golem is the elite of The Drowned Reliquary: the last fight of floor 15, and of floor 19 half the time, with two normal enemies beside it.
Its moves
It works through these in order, then starts again:
Attack
Guard
Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.
| Move | What it does | Floor 15 | Floor 19 |
|---|---|---|---|
| Strikes you. | 116 | 309 | |
| Raises armor. | 325 | 983 | |
| A crushing blow: three quarters of it gets past armor unless you GUARD. | 232 | 618 |
Traits
- Hitting it hurts you. Each physical or arcane hit you land on it cuts you back for 20% of what it dealt, at most 15% of your maximum health a hit. Your armor soaks the cut. Burn, bleed and poison ticks draw no spikes.
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x2.6, attack x1.3, armor x5), and each one's health varies by up to 8% either way.
| Floor 15 | Floor 19 | |
|---|---|---|
| Health | 2089 | 6735 |
| Armor | 226 | 645 |
| Attack | 116 | 309 |
| Heavy | 232 | 618 |
| Gold | 76 | 158 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Three times a normal enemy's gold, 1 gem, and always a piece of gear: a rarity above the floor's usual, with an etching of the depth's tier. 5% of the time it is a unique.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.