Gold Below Wiki Play free

Tideworn

Drag them under.

Set bonuses

Wear 2, 3 or 5 Tideworn pieces and each tier below switches on. They add up: at five pieces you have all three.

  1. 2+15% health.
  2. 3Strikes deal 3% of the target's max health as extra damage.
  3. 5Every 4th turn the tide rises: every enemy takes 15% of its max health.

The fine print

How it plays

The game's own set card sums Tideworn up in three lines:

Strikes take 3% of their max health.

The set stat

Every Tideworn piece has one stat, its set stat, that is multiplied by how many Tideworn pieces you wear. Two pieces double each one's set stat, five pieces count it five times. That is why a third and fourth piece are worth more than their own numbers suggest. See how sets work.

Pieces

Nine pieces: one for each of the seven slots, a second weapon and a second ring (you wear two rings). Stats shown are Common, found on floor 11.

PieceSlotStatsSet stat
Barnacle HelmHead+17 armor
+34 health
+34 health
Kelp TorcNeck+17 health
+5% health
+5% health
Coral HauberkChest+34 armor
+51 health
+51 health
Anchor FlailWeapon+28 power+28 power
Drowned GreavesLegs+17 armor
+34 health
+34 health
Pearl RingRing+6% health+6% health
Waterlogged BootsFeet+11 armor
+23 health
+23 health
HarpoonWeapon+23 power
+6% pierce
+23 power
Nautilus RingRing+17 health+17 health

Synergies

Two pieces of Tideworn with two pieces of another set wake a synergy:

Finding it

Tideworn pieces appear from floor 11 on, in The Drowned Reliquary and below, which is part of the full game. Loot leans toward the sets you already wear: each Tideworn piece on you makes the next one more likely, and while you wear two or more the floor market and the merchant offer a piece you are missing.

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

Download on the App StoreGet it on Google Play

Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.