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The Toll

Rang the drowned to prayer. Now it rings for what you owe.

The Toll is one of the normal enemies of The Drowned Reliquary, from floor 11 to floor 20. After Avarax it turns up again in the endless hoard.

Its moves

It works through these in order, then starts again: Heavy Curse Attack. It begins a fight at a random point in the cycle, and its next move always shows above it.

MoveWhat it doesFloor 11Floor 15Floor 20
HeavyA crushing blow: three quarters of it gets past armor unless you GUARD.68178608
CurseWeakens you: you deal 30% less for 2 turns.
AttackStrikes you.3489304

Numbers by floor

Every enemy is a multiple of the floor's standard enemy (health x1.3, attack x1, armor x3), and each one's health varies by up to 8% either way.

Floor 11Floor 15Floor 20
Health32410444512
Armor47136503
Attack3489304
Heavy68178608
Gold 122563

Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.

What it leaves

Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

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Written from the game's own rules, version 2.10.0. Spotted something wrong? Tell us on Discord.