The Toll
Rang the drowned to prayer. Now it rings for what you owe.
The Toll is one of the normal enemies of The Drowned Reliquary, from floor 11 to floor 20. After Avarax it turns up again in the endless hoard.
Its moves
It works through these in order, then starts again:
Heavy
Curse
Attack. It begins a fight at a random point in the cycle, and its next move always shows above it.
| Move | What it does | Floor 11 | Floor 15 | Floor 20 |
|---|---|---|---|---|
| A crushing blow: three quarters of it gets past armor unless you GUARD. | 68 | 178 | 608 | |
| Weakens you: you deal 30% less for 2 turns. | ||||
| Strikes you. | 34 | 89 | 304 |
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x1.3, attack x1, armor x3), and each one's health varies by up to 8% either way.
| Floor 11 | Floor 15 | Floor 20 | |
|---|---|---|---|
| Health | 324 | 1044 | 4512 |
| Armor | 47 | 136 | 503 |
| Attack | 34 | 89 | 304 |
| Heavy | 68 | 178 | 608 |
| Gold | 12 | 25 | 63 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.
Written from the game's own rules, version 2.10.0. Spotted something wrong? Tell us on Discord.