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Reliquary Warden

Guards the drowned gifts from their givers.

The Reliquary Warden waits behind a forked stair in The Drowned Reliquary: two of floors 14, 15, 17, 18 each run. You see it before you choose, it fights alone, and you can always walk on instead.

Its moves

It works through these in order, then starts again: Guard Attack Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.

MoveWhat it doesFloor 14Floor 15Floor 17Floor 18
GuardRaises armor.3714898541128
AttackStrikes you.119152248316
HeavyA crushing blow: three quarters of it gets past armor unless you GUARD.238304496632

Traits

Numbers by floor

Every enemy is a multiple of the floor's standard enemy (health x4.2, attack x1.7, armor x6), and each one's health varies by up to 8% either way.

Floor 14Floor 15Floor 17Floor 18
Health2518337460598119
Armor208271458595
Attack119152248316
Heavy238304496632
Gold 6476110132

Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.

What it leaves

Three times a normal enemy's gold, 2 gems, and an etched piece of gear that is Rare or better (5% of the time a unique).

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.