Reliquary Wisp
A candle left for the drowned, burning under water.
Reliquary Wisp is one of the normal enemies of The Drowned Reliquary, from floor 11 to floor 20. After Avarax it turns up again in the endless hoard.
Its moves
It does one thing every turn:
Drain.
| Move | What it does | Floor 11 | Floor 15 | Floor 20 |
|---|---|---|---|---|
| Arcane strike. Ignores armor. | 31 | 80 | 274 |
Traits
- Dodges some strikes. It dodges 20% of your strikes. Only strikes can miss: a skill's damage always lands (Cleave is made of strikes, so it can).
- Its attacks are arcane. They ignore your armor entirely, unless you wear five Bulwark pieces.
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x0.7, attack x1, armor x0), and each one's health varies by up to 8% either way.
| Floor 11 | Floor 15 | Floor 20 | |
|---|---|---|---|
| Health | 174 | 562 | 2430 |
| Armor | 0 | 0 | 0 |
| Attack | 34 | 89 | 304 |
| Gold | 12 | 25 | 63 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.