Drowned Ghoul
Drowned on the way to the altar. Its claws poison.
Drowned Ghoul is one of the normal enemies of The Drowned Reliquary, from floor 11 to floor 20. After Avarax it turns up again in the endless hoard.
Its moves
It works through these in order, then starts again:
Attack
Attack
Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.
| Move | What it does | Floor 11 | Floor 15 | Floor 20 |
|---|---|---|---|---|
| Strikes you. | 40 | 107 | 365 | |
| A crushing blow: three quarters of it gets past armor unless you GUARD. | 80 | 214 | 730 |
Traits
- Its hits poison you. Each of its blows that lands adds poison equal to 15% of its attack. Poison hurts you at the start of your turn, ignores armor, then halves.
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x1.1, attack x1.2, armor x0), and each one's health varies by up to 8% either way.
| Floor 11 | Floor 15 | Floor 20 | |
|---|---|---|---|
| Health | 274 | 884 | 3818 |
| Armor | 0 | 0 | 0 |
| Attack | 40 | 107 | 365 |
| Heavy | 80 | 214 | 730 |
| Gold | 12 | 25 | 63 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.