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Shellknight

Guards its friends before itself.

Shellknight is one of the normal enemies of The Drowned Reliquary, from floor 11 to floor 20. After Avarax it turns up again in the endless hoard.

Its moves

It works through these in order, then starts again: Guard Attack Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.

MoveWhat it doesFloor 11Floor 15Floor 20
GuardRaises armor.60176690
AttackStrikes you.3080273
HeavyA crushing blow: three quarters of it gets past armor unless you GUARD.60160546

Traits

Numbers by floor

Every enemy is a multiple of the floor's standard enemy (health x1.2, attack x0.9, armor x4), and each one's health varies by up to 8% either way.

Floor 11Floor 15Floor 20
Health2999644165
Armor63181671
Attack3080273
Heavy60160546
Gold 122563

Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.

What it leaves

Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.