Mother Brine
The Reliquary drowned so she could keep it.
Mother Brine is the boss of The Drowned Reliquary, the last fight of floor 20.
Her turns
Mother Brine always starts at the top of this cycle and repeats it. These are the numbers the game's own boss card shows on a plain descent: floor 20, no Greed, no trials, the Tally paid.
| Turn | Move | What it does |
|---|---|---|
| 1 | Weakens you: you deal 30% less for 2 turns. | |
| 2 | A crushing blow for 882: three quarters of it gets past armor unless you GUARD. | |
| 3 | Calls a Drowned Ghoul: 3,818 health, hits 365. Its hits poison you. | |
| 4 | Strikes you for 441. | |
| 5 | Heals her most wounded Drowned Ghoul for up to 955, never herself. None wounded: an Attack for 441. |
Her rules
Unyielding: turns 1-2, can't drop below half health.
Ghouls: heal her 2,256 a turn while one stands.
Summon: a Heavy when the room is full.
Turn 11+: every enemy grows 15% a turn; freeze stops working.
How to beat her
The game's own advice, from her card in the Bestiary:
- Kill her ghouls first: they keep her healing.
- Curses turns 1, 6, 11: you deal 30% less.
- Her ghouls poison you through armor.
- Heavy turns 2, 7, 12, more when her room is full. GUARD halves it.
If you owe the Tally
The Tally for this depth is 383
gold. Arrive still owing and Mother Brine is stronger by the share unpaid: up to +40% health and attack with nothing paid (63,171 health, 617 a hit).
What she says
The bosses remember you. Each boss fight opens with one line, picked from what has passed between you: how often this boss has killed you, whether you have won before, whether the Tally is paid, and who you brought. Each line is said once ever; when none is left for the moment, the boss says a refrain.
Refrains: "Everything that sinks is mine to keep." "Stay. The water is so still." "Let go. It is easier."
Traits
- Regenerates each turn while an ally stands. At the start of her turn she heals 5% of her maximum health, but only while another enemy is alive.
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x13, attack x1.45, armor x5), and each one's health varies by up to 8% either way.
| Floor 20 | |
|---|---|
| Health | 45,122 |
| Armor | 839 |
| Attack | 441 |
| Heavy | 882 |
| Gold | 633 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Ten times a normal enemy's gold and 3 gems. Then a pick of three pieces, Epic or better: "Pick one to keep". Half the time a second piece drops as well, 15% of the time a Gilding Leaf (from floor 20 on), and one of the depth's treasures if any is still in the vault.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.