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Mother Brine

The Reliquary drowned so she could keep it.

Mother Brine is the boss of The Drowned Reliquary, the last fight of floor 20.

Her turns

Mother Brine always starts at the top of this cycle and repeats it. These are the numbers the game's own boss card shows on a plain descent: floor 20, no Greed, no trials, the Tally paid.

TurnMoveWhat it does
1CurseWeakens you: you deal 30% less for 2 turns.
2HeavyA crushing blow for 882: three quarters of it gets past armor unless you GUARD.
3SummonCalls a Drowned Ghoul: 3,818 health, hits 365. Its hits poison you.
4AttackStrikes you for 441.
5MendHeals her most wounded Drowned Ghoul for up to 955, never herself. None wounded: an Attack for 441.

Her rules

How to beat her

The game's own advice, from her card in the Bestiary:

If you owe the Tally

The Tally for this depth is 383 gold. Arrive still owing and Mother Brine is stronger by the share unpaid: up to +40% health and attack with nothing paid (63,171 health, 617 a hit).

What she says

The bosses remember you. Each boss fight opens with one line, picked from what has passed between you: how often this boss has killed you, whether you have won before, whether the Tally is paid, and who you brought. Each line is said once ever; when none is left for the moment, the boss says a refrain.

WhenThe line
First meetingHush. Everything that sinks here is kept safe. You will see.
Once this boss has killed you three timesEvery time you drown, you come back a little more mine.
Once this boss has killed youYou came back to me. They always come back to me.
With the Tally unpaidThe counting man says you owe. I will keep you instead.
With the Tally paidYou paid him? Then you have nothing left to lose. How light you must feel.
Once you have won beforeYou took from me once. I let you. I wanted you back.
To WrenThat scarf. I kept one just like it, from a girl who never left.
To OssaYour brother's voice is here, little archivist. Stay and listen.
To BrannochCaptain. Your company is with me. They are so quiet now.
To PipA thief. I love thieves. They always come back for what they left.
To AnselmA priest. Sing for my choir, Father. They have forgotten the words.
To IlseSuch warm hands. The water down here would love to hold them.

Refrains: "Everything that sinks is mine to keep." "Stay. The water is so still." "Let go. It is easier."

Traits

Numbers by floor

Every enemy is a multiple of the floor's standard enemy (health x13, attack x1.45, armor x5), and each one's health varies by up to 8% either way.

Floor 20
Health45,122
Armor839
Attack441
Heavy882
Gold 633

Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.

What it leaves

Ten times a normal enemy's gold and 3 gems. Then a pick of three pieces, Epic or better: "Pick one to keep". Half the time a second piece drops as well, 15% of the time a Gilding Leaf (from floor 20 on), and one of the depth's treasures if any is still in the vault.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.