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Choosing a set

There is no best set. Each one's card says what it is strong against and what beats it.

The lines below are the game's own, from each set's card ("HOW IT PLAYS", "STRONG", "WEAK"). Tap a set chip in a run to read them there.

From floor 1

SetHow it playsStrong againstWeak against
EmberforgedStrikes burn. Burn skips armor and dodge.Armor, packs, Mother Brine.Avarax's big blows and second life.
RimeglassStrikes chill. 3 chills freeze a turn.Every boss. Big single hitters.Dodgers. Lost without its staff.
ThornwoodGet hit. Your thorns hit back.Packs and flurries. The Tallyman.Healers. Mother Brine outlasts you.
Gilded locked at firstGold is power: 2% of your gold.Late floors, once you are rich.Pilfer Imps, and every coin you spend.
BulwarkStack armor. From 3 pieces, GUARD hits.Heavy hits, packs, every boss.Burn and poison: they skip armor.
RatcatcherPoison stacks and never fades. Dodge.Long fights. Mother Brine.Spiked foes. Avarax wipes the poison.
VigilStrikes blind: their next hit may miss.Lone heavy hitters in the Cellars.Mother Brine and her ghouls: too slow.
WardenPierce, strip armor, stun on the break.Armor and guards. Golems, bosses.Burn, poison and drains skip armor.

From floor 11

SetHow it playsStrong againstWeak against
BloodboundHeal as you hit. Strikes bleed from 3.Long fights, packs.One huge blow before you can heal.
StormcallMore strikes, from 2 pieces and the Torc.Packs, dodgers, every boss.Spiked foes: each strike cuts you.
HexweaveArcana skips armor. Strikes weaken them.Armor and heavy hitters.Burn: Avarax's Scorch, drakelings.
Duskfang locked at firstCrits, then bigger crits. Execute at 20%.Big health bars.Bad luck. Avarax rises after it.
TidewornStrikes take 3% of their max health.Bosses and huge health bars.Packs of small foes, like ghouls.
BonewrightRise once. Each kill curses the rest.Packs: each death curses the others.Mother Brine's ghouls and their poison.
Choirglass locked at firstCrits splinter into every other enemy.Packs.Lone bosses: nothing to splinter into.
RelicguardGUARD, then strike 60% harder.Heavies you can see coming.Drains, burn and poison skip armor.

From floor 21

SetHow it playsStrong againstWeak against
Starwrought locked at firstMore mana. From 5, skills cast twice.Packs, with Cleave or Frost Nova.Curses: weakened skills hit 30% less.
WyrmscaleFire breath every third turn. Burn-proof.Burners and Avarax's Scorch.Golems and Heavies between breaths.
CursegoldPay health to hit twice as hard.Fights you can end in a turn or two.Burn, poison, flurries, long fights.
Kingsguard locked at firstArmor grows with the gold you carry.Heavy physical hits.Arcane hits, thieves, spending.
Mawborn locked at firstKills heal you and feed your power.Packs: every kill feeds you.Lone bosses: nothing to devour.
Eclipse locked at firstPower on odd turns, arcana on even ones.Mixed foes. Every 5th turn, all crit.Heavy armor on its power turns.

How to choose

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.