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Uniques

A unique belongs to no set. It brings one effect nothing else has, and keeps it while worn.

Uniques are never below Rare, and never in the floor's market. They come from bosses, elites, Wardens, chests and the merchant: a depth boss's pick of three holds one 25% of the time, the merchant's first piece is one 15% of the time, a chest's 10%, an elite's or Warden's drop 5%. A unique takes a slot a set piece could fill, so each one is a trade.

From The Gilt Cellars

UniqueSlotEffect
The Tallyman's LedgerNeckKills pay 50% more gold.Every kill pays half again as much gold, on top of gold find.
Rat King's CrownHeadMinions and summoned enemies die to any damage.Minions and summoned enemies (Gildlings, and the helpers a boss calls with Summon; not the Tallyman's collectors) die to any hit that deals damage.
Ember HeartRingYour burn never fades.Burn on enemies no longer drops by 1 each turn: it only grows.
Pilgrim's SandalsFeetGain 1 gem at the end of every floor.Clearing a floor's last fight pays 2 gems instead of 1.
Merchant's PurseNeckMarket refreshes cost 30% less.The floor market's refresh costs 30% less.
Gambler's DieRingCrits have a 25% chance to deal double crit damage.Each crit has a 25% chance to count your crit damage twice.
Bramble CrownHeadYour thorns also apply 1 bleed.Each time your thorns hurt an enemy, it also gains 1 bleed.
Hoarder's SackLegsYour loot stash holds 4 more items.Your loot stash holds 12 pieces instead of 8.
Last Stand PlateChestBelow 30% health: +50% power and +50% armor.While you have lost more than 70% of your health, you have +50% power and +50% armor.
Coin Mimic's TongueNeckSelling pays 50% more, up to 75% of the price.Selling pays 60% of the price instead of 40% (75% for Pip with Fence, the most selling can pay).

From The Drowned Reliquary

UniqueSlotEffect
Mother Brine's PearlRingRegenerate 4% health each turn.At the start of each of your turns you heal 4% of your maximum health.
Wisp LanternRingThe first enemy to attack you each turn is blinded first.Each enemy turn, the first enemy that goes to attack you is blinded first, so that attack has a 40% chance to miss.
Ossuary BellNeckEach kill applies 1 curse to every living enemy.Each kill puts 1 curse on every enemy still standing (10 at most). Each curse makes it take 4% more damage.
Shatterglass BladeWeaponCrits strip all armor from the target.A crit removes all of the target's armor before the strike's damage is counted.
Twinned FangsWeaponExtra strikes, a lighter hand.
Moonlit CircletHeadCasting a skill heals 6% health.Each time you cast a skill you heal 6% of your maximum health.
Anvil PlateChestHeavy enough to stop anything.
Tidecaller's TridentWeaponStrikes on a full-health enemy deal +100% damage.A strike on an enemy that is still at full health deals double.
Frostbite GreavesLegsEnemies that hit you gain 1 chill.An enemy whose blow lands on you gains 1 chill, so three blows freeze it.
Vampire's KissRingKills heal 12% health.Each kill heals 12% of your maximum health.

From The Hoard Heart

UniqueSlotEffect
Avarax's ToothWeapon+1% damage for every 50 gold you carry, up to +60%.Everything you deal grows by 1% for every 50 gold you carry, up to +60% at 3,000 gold.
Empty CrownHead+1 strike while at full health.While you are at full health, you make one more strike with every ATTACK.
Gargoyle's HeartChestEvery 3rd turn your armor refills completely.On turns 3, 6, 9 and so on, all the armor you have lost comes back.
Drakeling Scale BootsFeetYou are immune to burn.Enemy burns never land on you, and any burn you carry is put out.
Haunted GreavesLegsGuarding restores twice as much armor.GUARD restores 80% of your armor instead of 40% (all of it for Brannoch with Stalwart).
Leech Lord's MantleChestHealing past full health becomes armor.Healing that would go past full health restores lost armor instead.
Starfall StaffWeaponEvery 4th strike calls a star: 150% arcana to every enemy.Every 4th strike you land in a battle calls a star: every enemy takes 150% of your arcana, ignoring armor.
Gilded HourglassNeckEnemies skip their first turn of every battle.In every battle the enemies do nothing on the first turn.
Cursed CoinRingYou take 10% more damage.Every hit on you deals 10% more.
Watcher's EyeNeckYour strikes always crit stunned, frozen or blinded enemies.Your strikes always crit an enemy that is stunned, frozen or blinded.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.