Etchings
Some pieces come etched: extra lines on top of their own, marked by gold notches on the tile.
Tiers
| Tier | Stat lines | An extra | Adds to price |
|---|---|---|---|
| I | One | 30% of the time | +35% |
| II | Two | 60% of the time | +70% |
| III | Two, raised by half | Always | +105% |
A tile shows one gold notch per tier on its bottom edge, and the card lists the etching under "ETCHING I", "ETCHING II" or "ETCHING III".
Stat lines
Each line is one of these, at Common on floor 1. Like the piece's own stats, a line grows with the piece's rarity, and flat lines with its level too, so an etching is worth more on a better piece.
| Line | Line | Line |
|---|---|---|
| +3 | +2 | +1 |
| +1 | +1 | +1 |
| +3% | +12% | +5% |
| +2% | +8% | +3% |
| +6% | +6% | +6% |
| +6% | +1 | +1 |
Strikes and mana are the rarest lines. Tier III raises every line by half except those two.
Extras
An extra is one of three things:
- "Counts as a [set] piece too." The piece counts toward a second set's bonuses and synergies. This is the most common extra.
- "Counts toward every other set you wear." The rarest.
- A perk, one of eight:
| Perk | What it does |
|---|---|
| First Blood | Your first strike each battle deals double damage. |
| Reaper | Strikes finish enemies below 10% health. |
| Bloodthirst | Kills restore 8% of your max health. |
| Rampart | Kills restore 15% of your armor. |
| Echo | Every 4th strike strikes again. |
| Spite | When an enemy hits you, 30% chance to strike it back. |
| Tithe | Kills pay 30% more gold. |
| Focus | Start each battle with 2 extra mana. |
Where etched gear comes from
- The merchant's first two pieces, an elite's drop and a Warden's drop are always etched, at the depth's tier: I, II or III.
- One piece of a depth boss's pick of three keeps a tier III etching.
- A piece in the floor's market is etched now and then (3% of the time on floor 1, rising to 9% by floor 30), and a normal enemy's dropped gear a quarter of the time: both tier I.
- Chest pieces and Worn gear are never etched.
Moving and improving
At a merchant, select an etched piece:
- Extract (1 gem): the etching moves onto an Etching Scroll. Drag the scroll onto another piece to put it there; if that piece is etched already, the two swap.
- Deepen (2 gems): up one tier, to III at most.
When two pieces merge, the result keeps the higher-tier etching. Splitting leaves the etching on the original. Unmaking a piece at an altar keeps its etching's stat lines along with its own, but not a perk or a set count.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.