Rat-Tail Ring
The ring piece of the Ratcatcher set.
Stats by rarity
Rat-Tail Ring found on floor 1, at each rarity. Drops and shops go up to Mythic; Gilded comes only from merging two Mythics.
| Common | Uncommon | Rare | Epic | Legendary | Mythic | Gilded | |
|---|---|---|---|---|---|---|---|
| Dodge % | +4% | +6% | +8% | +11% | +14% | +18% | +22% |
| Price | 10 | 24 | 55 | 120 | 260 | 560 | 1200 |
| Sells for | 4 | 9 | 22 | 48 | 104 | 224 | 480 |
Percentages, strikes and mana grow with rarity only, so this piece is the same on whatever floor it is found.
Its set stat
Every Ratcatcher piece has one stat that grows with the set. For Rat-Tail Ring it is dodge: that number is multiplied by how many Ratcatcher pieces you wear. With two on it counts double, with five it counts five times. The card says it in words: "Wear 2 Ratcatcher: 2x its dodge." 2 worn: +8%, 3 worn: +12%, 5 worn: +20% (Common, floor 1). See how sets work.
The Ratcatcher set
Ratcatcher Poison the pack.
- 2Strikes apply 1
poison. - 3+30% damage to poisoned enemies.
- 5Enemies with 5 or more
poison are weakened.
Where it is found
Rat-Tail Ring can be found from floor 1 on, in The Gilt Cellars and below: in the floor's market, from the merchant, in chests, as a drop, and in a boss's pick of three. Loot leans toward the sets you already wear, so wearing Ratcatcher makes more of it turn up.
Price and selling
At Common, found on floor 1, Rat-Tail Ring is priced at 10
gold. Prices grow by 20% a floor, and the merchant below the first depth adds a quarter. Selling pays 40% of the price. An etching adds to both.
Merging it
Two copies of Rat-Tail Ring at the same rarity merge into one of the next rarity, up to Gilded. The merged piece keeps the higher level and the better etching.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.