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Rat-Skull Charm

The neck piece of the Ratcatcher set.

Stats by rarity

Rat-Skull Charm found on floor 1, at each rarity. Drops and shops go up to Mythic; Gilded comes only from merging two Mythics.

CommonUncommonRareEpicLegendaryMythicGilded
Health+3+6+11+21+38+66+114
Crit chance %+3%+5%+6%+8%+11%+14%+17%
Price 1024551202605601200
Sells for 492248104224480

Flat stats (health, armor, power, arcana, thorns, regen) also grow by 19% for each floor deeper a piece is found; percentages, strikes and mana grow with rarity only. Pick a rarity on the card to see Rat-Skull Charm found on later floors.

Common, found on floor151015202530
Health+3+6+14+34+82+195+466
Uncommon, found on floor151015202530
Health+6+12+29+69+164+390+931
Rare, found on floor151015202530
Health+11+23+55+130+311+741+1769
Epic, found on floor151015202530
Health+21+42+100+240+572+1366+3259
Legendary, found on floor151015202530
Health+38+75+179+428+1022+2439+5820
Mythic, found on floor151015202530
Health+66+132+316+754+1799+4292+10,242
Gilded, found on floor151015202530
Health+114+229+546+1302+3107+7414+17,692

Its set stat

Every Ratcatcher piece has one stat that grows with the set. For Rat-Skull Charm it is crit chance: that number is multiplied by how many Ratcatcher pieces you wear. With two on it counts double, with five it counts five times. The card says it in words: "Wear 2 Ratcatcher: 2x its crit chance." 2 worn: +6%, 3 worn: +9%, 5 worn: +15% (Common, floor 1). See how sets work.

The Ratcatcher set

Ratcatcher Poison the pack.

  1. 2Strikes apply 1 poison.
  2. 3+30% damage to poisoned enemies.
  3. 5Enemies with 5 or more poison are weakened.

Where it is found

Rat-Skull Charm can be found from floor 1 on, in The Gilt Cellars and below: in the floor's market, from the merchant, in chests, as a drop, and in a boss's pick of three. Loot leans toward the sets you already wear, so wearing Ratcatcher makes more of it turn up.

Price and selling

At Common, found on floor 1, Rat-Skull Charm is priced at 10 gold. Prices grow by 20% a floor, and the merchant below the first depth adds a quarter. Selling pays 40% of the price. An etching adds to both.

Merging it

Two copies of Rat-Skull Charm at the same rarity merge into one of the next rarity, up to Gilded. The merged piece keeps the higher level and the better etching.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.