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Keyring Chain

The neck piece of the Warden set.

Stats by rarity

Keyring Chain found on floor 1, at each rarity. Drops and shops go up to Mythic; Gilded comes only from merging two Mythics.

CommonUncommonRareEpicLegendaryMythicGilded
Health+3+6+11+21+38+66+114
Pierce %+6%+9%+13%+17%+22%+27%+33%
Price 1024551202605601200
Sells for 492248104224480

Flat stats (health, armor, power, arcana, thorns, regen) also grow by 19% for each floor deeper a piece is found; percentages, strikes and mana grow with rarity only. Pick a rarity on the card to see Keyring Chain found on later floors.

Common, found on floor151015202530
Health+3+6+14+34+82+195+466
Uncommon, found on floor151015202530
Health+6+12+29+69+164+390+931
Rare, found on floor151015202530
Health+11+23+55+130+311+741+1769
Epic, found on floor151015202530
Health+21+42+100+240+572+1366+3259
Legendary, found on floor151015202530
Health+38+75+179+428+1022+2439+5820
Mythic, found on floor151015202530
Health+66+132+316+754+1799+4292+10,242
Gilded, found on floor151015202530
Health+114+229+546+1302+3107+7414+17,692

Its set stat

Every Warden piece has one stat that grows with the set. For Keyring Chain it is pierce: that number is multiplied by how many Warden pieces you wear. With two on it counts double, with five it counts five times. The card says it in words: "Wear 2 Warden: 2x its pierce." 2 worn: +12%, 3 worn: +18%, 5 worn: +30% (Common, floor 1). See how sets work.

The Warden set

Warden Break their guard.

  1. 2+20% pierce.
  2. 3Strikes shred 25% of the target's current armor.
  3. 5The first time an enemy's armor breaks, it is stunned.

Where it is found

Keyring Chain can be found from floor 1 on, in The Gilt Cellars and below: in the floor's market, from the merchant, in chests, as a drop, and in a boss's pick of three. Loot leans toward the sets you already wear, so wearing Warden makes more of it turn up.

Price and selling

At Common, found on floor 1, Keyring Chain is priced at 10 gold. Prices grow by 20% a floor, and the merchant below the first depth adds a quarter. Selling pays 40% of the price. An etching adds to both.

Merging it

Two copies of Keyring Chain at the same rarity merge into one of the next rarity, up to Gilded. The merged piece keeps the higher level and the better etching.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.