Cell Key Ring
The ring piece of the Warden set.
Stats by rarity
Cell Key Ring found on floor 1, at each rarity. Drops and shops go up to Mythic; Gilded comes only from merging two Mythics.
| Common | Uncommon | Rare | Epic | Legendary | Mythic | Gilded | |
|---|---|---|---|---|---|---|---|
| Pierce % | +8% | +12% | +17% | +22% | +29% | +36% | +44% |
| Price | 10 | 24 | 55 | 120 | 260 | 560 | 1200 |
| Sells for | 4 | 9 | 22 | 48 | 104 | 224 | 480 |
Percentages, strikes and mana grow with rarity only, so this piece is the same on whatever floor it is found.
Its set stat
Every Warden piece has one stat that grows with the set. For Cell Key Ring it is pierce: that number is multiplied by how many Warden pieces you wear. With two on it counts double, with five it counts five times. The card says it in words: "Wear 2 Warden: 2x its pierce." 2 worn: +16%, 3 worn: +24%, 5 worn: +40% (Common, floor 1). See how sets work.
The Warden set
Warden Break their guard.
- 2+20%
pierce. - 3Strikes shred 25% of the target's current
armor. - 5The first time an enemy's
armor breaks, it is stunned.
Where it is found
Cell Key Ring can be found from floor 1 on, in The Gilt Cellars and below: in the floor's market, from the merchant, in chests, as a drop, and in a boss's pick of three. Loot leans toward the sets you already wear, so wearing Warden makes more of it turn up.
Price and selling
At Common, found on floor 1, Cell Key Ring is priced at 10
gold. Prices grow by 20% a floor, and the merchant below the first depth adds a quarter. Selling pays 40% of the price. An etching adds to both.
Merging it
Two copies of Cell Key Ring at the same rarity merge into one of the next rarity, up to Gilded. The merged piece keeps the higher level and the better etching.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.