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Gold and gems

Two currencies, both earned only by playing. Gold buys gear. Gems buy second thoughts.

Neither can be bought with money: the game has no paid currency. Both reset with every run.

Gold

You start a run with 30.

Earned from

Gold find multiplies kills and floor bonuses, up to +300%. Kills pay 10% more while the depth's Tally is posted. Gold grows about 20% a floor, and so do prices; the floor table has the numbers.

Spent on

Gold as a weapon. Some builds are stronger the more gold they hold, so spending is a trade: Payday and the Coin Keg hit for a share of it, Gilded turns 2% of it into power, Kingsguard 4% of it into armor, and Avarax's Tooth adds damage for every 50 gold. Pilfer Imps and the Tallyman's collectors steal it.

When you die, the gold you were carrying goes to the dragon's hoard. "Spend your gold." is one of the death screen's tips for a reason.

Gems

Earned from

SourceGems
Clearing a floor's last fight1
An elite or a Coin Mimic1
A Warden2
A depth boss3
Settling the Tally1 to 3
Pilgrim's Sandals+1 a floor
Mother Brine's Chalice, carried out+1 at each depth's start
The Endurance trial+1 every 5 floors

Spent on

UseWhereGems
New waresMerchant1
Extract an etchingMerchant1
Deepen an etchingMerchant2
Unmake a pieceAltar1 to 7, by rarity

A full run earns a few dozen gems. The usual best uses are deepening the etching on a piece you will keep, and unmaking a strong piece at each altar.

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.