Halo Ring
The ring piece of the Vigil set.
Stats by rarity
Halo Ring found on floor 1, at each rarity. Drops and shops go up to Mythic; Gilded comes only from merging two Mythics.
| Common | Uncommon | Rare | Epic | Legendary | Mythic | Gilded | |
|---|---|---|---|---|---|---|---|
| Health % | +6% | +9% | +13% | +17% | +22% | +27% | +33% |
| Price | 10 | 24 | 55 | 120 | 260 | 560 | 1200 |
| Sells for | 4 | 9 | 22 | 48 | 104 | 224 | 480 |
Percentages, strikes and mana grow with rarity only, so this piece is the same on whatever floor it is found.
Its set stat
Every Vigil piece has one stat that grows with the set. For Halo Ring it is health: that number is multiplied by how many Vigil pieces you wear. With two on it counts double, with five it counts five times. The card says it in words: "Wear 2 Vigil: 2x its health." 2 worn: +12%, 3 worn: +18%, 5 worn: +30% (Common, floor 1). See how sets work.
The Vigil set
Vigil Blind them, heal on a miss.
- 2Strikes blind the target: 40% chance its next attack misses.
- 3+20%
health. Your healing is 30% stronger. - 5When a blinded enemy misses you, heal 6%
health and strike it back.
Where it is found
Halo Ring can be found from floor 1 on, in The Gilt Cellars and below: in the floor's market, from the merchant, in chests, as a drop, and in a boss's pick of three. Loot leans toward the sets you already wear, so wearing Vigil makes more of it turn up.
Price and selling
At Common, found on floor 1, Halo Ring is priced at 10
gold. Prices grow by 20% a floor, and the merchant below the first depth adds a quarter. Selling pays 40% of the price. An etching adds to both.
Merging it
Two copies of Halo Ring at the same rarity merge into one of the next rarity, up to Gilded. The merged piece keeps the higher level and the better etching.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.