Copper Band found on floor 1, at each rarity. Worn gear is always Common when found; the rest come from merging twins, the forge or a Gilding Leaf.
Common
Uncommon
Rare
Epic
Legendary
Mythic
Gilded
Health
+3
+6
+11
+21
+38
+66
+114
Price
5
12
28
60
130
280
600
Sells for
2
4
11
24
52
112
240
Flat stats (health, armor, power, arcana, thorns, regen) also grow by 19% for each floor deeper a piece is found; percentages, strikes and mana grow with rarity only. Pick a rarity on the card to see Copper Band found on each of its floors.
Common, found on floor
1
5
10
Health
+3
+6
+14
Uncommon, found on floor
1
5
10
Health
+6
+12
+29
Rare, found on floor
1
5
10
Health
+11
+23
+55
Epic, found on floor
1
5
10
Health
+21
+42
+100
Legendary, found on floor
1
5
10
Health
+38
+75
+179
Mythic, found on floor
1
5
10
Health
+66
+132
+316
Gilded, found on floor
1
5
10
Health
+114
+229
+546
Where it is found
Worn gear is what the first floors hand you. It is always Common when found, shows up often on floors 1 to 4, seldom on floors 5 to 10 and never after floor 10. Three Worn pieces wait in the very first market as a starter kit. Worn pieces never carry an etching.
Price and selling
At Common, found on floor 1, Copper Band is priced at 5 gold. Prices grow by 20% a floor, and the merchant below the first depth adds a quarter. Selling pays 40% of the price. An etching adds to both.
Merging it
Two copies of Copper Band at the same rarity merge into one of the next rarity, up to Gilded. The merged piece keeps the higher level and the better etching.
Play Gold BelowThe first ten floors are free. No ads, and it plays offline.
Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.