Assayer
Weighs what you carry, and takes the difference.
Assayer is one of the normal enemies of The Hoard Heart, from floor 21 to floor 30. After Avarax it turns up again in the endless hoard.
Its moves
It works through these in order, then starts again:
Pilfer
Guard
Heavy. It begins a fight at a random point in the cycle, and its next move always shows above it.
| Move | What it does | Floor 21 | Floor 25 | Floor 30 |
|---|---|---|---|---|
| Strikes and steals gold. | 317 | 920 | 3482 | |
| Raises armor. | 861 | 2650 | 10,831 | |
| A crushing blow: three quarters of it gets past armor unless you GUARD. | 792 | 2300 | 8704 |
Traits
- Steals gold when it hits. When one of its blows lands it takes half the floor's standard gold, or all you carry if that is less. Stolen gold goes to the Tallyman's account, so it counts toward the depth's Tally.
Numbers by floor
Every enemy is a multiple of the floor's standard enemy (health x1, attack x1, armor x2), and each one's health varies by up to 8% either way.
| Floor 21 | Floor 25 | Floor 30 | |
|---|---|---|---|
| Health | 4651 | 14,996 | 64,787 |
| Armor | 436 | 1246 | 4624 |
| Attack | 396 | 1150 | 4352 |
| Heavy | 792 | 2300 | 8704 |
| Gold | 152 | 315 | 783 |
Gold includes the 10% more every kill pays while the depth's Tally is posted (a guided first depth has none), and is before gold find. From turn 11 of any fight every enemy grows 15% stronger each turn.
What it leaves
Gold, and 10% of the time an item: gear, a tonic, a flask or a tome. A dropped piece of gear is etched a quarter of the time.
Written from the game's own rules, version 2.10.0. Spotted something wrong? Tell us on Discord.