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Bag, gear and stash

Under the fight is your board: what you wear, what you carry and what just dropped.

The board

Everything on the board can be moved at any time that a turn is not playing, in a fight too, and none of it ends your turn.

Wearing things

Drag a piece onto a socket of its kind, or tap it and press "Equip". Equip puts it where it does the most good: onto its twin (they merge), else into an empty socket, else in place of the piece it improves on most. A piece you buy or take goes on by itself when its socket is empty.

The stash

Loot waits in the stash for the whole run, until you take it or sell it. "Take all" takes whatever has a twin or a free bag slot; "Sell all" asks twice. If the stash is full when something drops, the drop is sold on the spot: "Stash full: loot sold". A boss's treasure is kept even then.

The marks on a tile

MarkWhereMeaning
Coloured rim and corner marksAll roundIts rarity. Longer corners, rarer piece.
Two lettersTop leftIts set, in the set's colour. "EM" is Emberforged.
"x2", "x3"After the lettersOn an offer: how many of that set you would wear with it.
Gold "+"Top rightYou own its twin. They would merge.
Gold notchesBottom edgeAn etching, one notch per tier.
Green arrowsBottom leftWearing it would make you stronger. Two arrows: much stronger.
Red crossBottom rightWearing it would switch a set bonus or synergy off.
PadlockTop leftA locked market offer.
DimmedWhole tileCan't be afforded, or already used this battle.

The green arrows show on tiles through your first run and then step back; Settings, Hints, Arrows brings them back or hides them. The card's "IF EQUIPPED" block always shows the real numbers.

An item's card

Tap any piece. Its card shows, top to bottom: the name in its rarity's colour with "LV" (the floor it was found on); what would change if you wore it, or took it off; its own stats; its etching; its set and the next bonus; then up to four buttons. Depending on where you are those are Equip or Unequip, Use, Learn, Absorb, Extract, Deepen, Unmake, Temper, Split and Sell. Long-press a button to read what it does.

Absorb

Once per battle you may destroy one piece of gear, worn or carried, for 150% of its stats until the battle ends: "Absorb: destroy it for 150% of its stats this battle, once per battle". Drag the piece onto your portrait, or use its card's button. The piece is gone for good, so a set it completed can break. It is a way to turn a spare into one fight's worth of power, or to win a fight you would otherwise lose.

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.