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Enemy intents

The tab on an enemy's plate is its next move and the number it will land. Nothing an enemy does is a surprise.

The eleven moves

IntentWhat the game saysNumber shown
AttackStrikes you for N.its attack
HeavyA crushing blow for N: three quarters of it gets past armor unless you GUARD.twice its attack
FlurryStrikes twice for N each.60% of its attack, twice
GuardRaises N armor.10% of its health plus its attack
MendHeals its most wounded ally for N.a quarter of the ally's health
RallyAll enemies gain 25% power.
CurseWeakens you: you deal 30% less for 2 turns.
DrainArcane strike for N. Ignores armor.90% of its attack
PilferStrikes for N and steals gold.80% of its attack
ScorchStrikes for N and sets you on fire.80% of its attack
SummonCalls for help.

The number is worked out from the enemy's attack as it stands, so a weakened enemy shows 30% less and an enraged or rallied one shows more. A Flurry reads "2xN".

Reading the plate

Tap an enemy for its card: health, armor, power, the gold it pays, its next move in words, and its traits.

Guard, Mend and Summon

What follows a blow that lands

A frozen or stunned enemy skips its turn. A frozen one's intent is drawn faint.

Play Gold BelowThe first ten floors are free. No ads, and it plays offline.

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Written from the game's own rules, version 2.9.4. Spotted something wrong? Tell us on Discord.